![]() Things start off pretty hectic, you never seem to have enough of anything, so you're always scrambling to get more caps to build more rooms and get more supplies. You have to build up - or build down - your vault, fill it with dwellers and make sure you have enough power, food and water to keep your vault running smoothly. Yes, it's a free-to-play mobile game from the makers of Elder Scrolls and Fallout and it's basically an underground tiny tower. To insure the training rooms never shut down & a few of the training rooms are not shown (middle-lower) but who cares.One of the nice surprises to come out of E3 was a little game called Fallout Shelter which was announced and almost immediately released. lol There is a power plant down on that last floor. who cares unles it hits a weak dweller room. If that radscorp refuses to go visit a populated room and meet its death. Plus, all those rooms, furthest from your power production, means those will suffer from power failures, so no resource or needed room is ever shut down. ![]() If you mole rat proof it, then the only negative about it is wandering radscorps, but thats not a big deal either and fires burn out fast enough, or with fire break floors added in, a quick end to that issue. You get a MASSIVE section of rooms dwelelrs almost never visit. Originally posted by mattshaneworkman:Building to many rooms deeper down has a kind of rome aspect, spreading your forces to thin, its less about what it can trigger and more about organization.
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